Changes
What’s new
What’s different in the guide, the practice game, the phone app and the in-game log, version by version, newest first.
By Gerald Ajam Updated
Version 4.0 ·
The in-game log, rebuilt for the table
- Scores stay pinned to the top while you scroll, in seat order: East, South, West, North. Under each balance is what the last event did.
- Log an event by tapping instead of picking from dropdowns. Doubles are buttons from 1 to 5, with “…” for anything higher.
- See what an event pays before you save it.
- Every event shows what each player won or paid, lined up under their name, with no sideways scrolling.
- Edit any event, or delete it. After logging, editing or deleting, there’s a moment to undo it.
- End the game to settle up. You see who’s up and the fewest payments that square the table. The night is kept under Past nights, and you can reopen it.
- Copy a summary for the group chat, or share it straight from your phone.
- Rename players or swap seats mid-game. Everyone’s money moves with them.
- The next game starts with last time’s players and house rules.
- Move everything to another phone with an export file.
- Works with no signal, and can be added to your home screen.
- The screen stays on during a game, with a switch to turn that off if you’d rather save battery.
- New hand: Impure Terminals (Hun Yao Jiu), 2 doubles, in the guide and the practice game.
Version 3.1 ·
Easier to find, easier to start
- The glossary has its own page, and Diao Zheng (keeping the deal) has a page of its own.
- A new page about the practice game explains that it’s you against three computer players.
- The home page compares Singapore mahjong with Hong Kong, Taiwanese and Japanese riichi play.
- Each section opens with a short answer, and reading pages show when they were last updated.
- A tidier footer, and links inside the tool cards now look like links.
Version 3.0 ·
Bonus sets and house rules
- Animal special: each player is dealt one of the four animals as their own.
- Sakura flowers: one of each number across the two flower colours pays a bonus.
- Someone else’s flower pair now costs the player it belongs to the full amount, the same as your own pair.
- “Calling” now adds “subject to min doubles”, since a ready hand can still fall short.
- Setup splits “Payment options” (what a hand costs) from “House rules” (what counts as a hand).
- Bonus messages no longer say “your” when they’re about another player’s tiles.
- “Big hands must be completed” is now off by default.
Version 2.2 ·
A glossary
- 57 terms, A to Z, with Chinese characters and the other names players use.
- Search finds a term by any of its names, so “tsumo”, “dots” or “faan” lead to the word the guide uses.
Version 2.1 ·
Bao
- The practice game now charges Bao. A player who feeds a big hand pays for everyone.
- Bao Qing and Bao Kang: throwing a still-live tile late in the wall carries the risk too.
- New hand: All the Flowers.
- A warning mark on any seat the next discard could put you on the hook for (a coaching option).
- Fixes:
- A tile someone claimed stays in the thrower’s discard record.
- An Um Kong shows face up.
- Your light or dark choice is remembered when you open the app.
- A round saved before an update still opens.
- Bao warnings appear only where they’re actually possible.
- Setup describes each rule plainly, and a round is “at least sixteen hands”.
Version 2.0 ·
The phone app
- SG MJ, the practice game for phones: turn the phone sideways, and discard in two taps so a tile can’t be thrown by accident.
- Install it to your home screen. It plays with no signal, and the screen stays on during a hand.
- The money explained: notices as each payment happens, and a settlement showing what each hand was worth.
- The table feels alive:
- Discards slide in from the player who threw them.
- Your tiles light up when it’s your turn.
- Your seat wind sits beside your tiles.
- Dice are drawn on screen.
- Full house rules on the phone, including choosing your seat.
- Tap any seat to see what that player has thrown.
- Stakes in dollars, with a default of $0.20 a double.
Version 1.1 ·
The tools
- In-game log: keep score of a real game at the table. Typed-in payout figures now actually count.
- Winnings tracker.
- The practice game remembers your round when you leave the page.
- A Tools page gathers them in one place.
- Corrections: 梅 is plum blossom, and a round is sixteen hands or more.
Version 1.0 ·
The guide and the practice table
- The guide: setting up, playing, scoring, the hands, and a tile reference.
- A practice table against three computer players, paid out by the guide’s own scoring.
- The Ka Long rule, flower bite (a pair of your own flowers pays), and a per-player round summary.
- Fix: Kongs are no longer counted twice in the hand summary.