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Singapore
Mahjong

Where this comes from

Useful online references

Where the rules on this site came from, what is worth reading next, and what every term on this site is called at other tables.

1 Character5 Marble9 BambooRed DragonEast wind

Singapore mahjong

The game on this site — where these rules came from, and who else writes them down.

Played elsewhere

Other styles and rule sets, for the day you sit down at a table that plays none of this.

Glossary

Singapore tables mix English, Mandarin, dialect names and family vocabulary, so the same thing goes by several names. Every term this site uses, what other tables call it, and what it means.

A

Glossary terms beginning with A
Absolute EastAlso: Permanent East · original East · the host seatWhoever drew East when seats were decided. The round is measured from them, and the prevailing-wind marker sits at their left and never moves.
Absolute NorthAlso: the seat on Absolute East’s leftThe player on Absolute East’s left. Turns the prevailing-wind marker at each change.
AnimalsAlso: cat-and-rat tiles · bonus animalsRat, Cat, Centipede and Rooster. A Singapore and Malaysia addition — most sets elsewhere do not have them. Each is worth 1 Double.
Auto limitAlso: auto-tai · limit is zi moA house rule. At or above an agreed number of Doubles, everyone pays the same amount — the one the thrower alone would have paid — so a win by discard settles exactly as a Zhi Mo would.

B

Glossary terms beginning with B
BambooAlso: Sticks · Bams · Ropes · Suos索子suo zhiOne of the three suits, numbered 1 to 9, four of each.
Ban SeAlso: Hun Yi Se · Half Flush · mixed one suit混一色hun yi seOne suit mixed with winds and dragons, and nothing else. Worth 2 Doubles.
BaoAlso: Pao · package · responsibility · liabilitybaoOne player answers for everybody’s losses because they fed an obvious big hand. Unlike Shooter, Bao still pays when the winner draws the tile themselves.
Bao KangAlso: kong liability包槓bao gangWith 5 tiles left to draw, a fresh discard that lets somebody Kong. That player bears the Kong cost for everyone.
Bao QingAlso: fresh-discard liability包清bao qingWith 8 tiles left to draw — 5 in some versions — a fresh discard that lets somebody win. That player bears the whole cost.
Base amountAlso: stake · per-tai · one double is worth…What a 1-Double hand pays. Usually quoted as a pair, such as 10–20 — the first for a win by discard, the second for a Zhi Mo.

C

Glossary terms beginning with C
CallingAlso: waiting · ready · ting · tenpai · on call聽牌ting paiOne tile away from a complete hand.
Chao Ping HuAlso: Chow Ping Wu · spoiled Ping Hu臭平胡chou ping huA Ping Hu shape held with flowers or animals. Literally a spoiled Ping Hu — the flower drops it from 4 Doubles to 1.
CharactersAlso: Wan · Cracks · Craks · Numbers · Man萬子wan zhiOne of the three suits, numbered 1 to 9, four of each.
ChiAlso: Chow · Eat · sequence · runchiThree tiles ascending in one suit. Only claimable from the player on your immediate left.

D

Glossary terms beginning with D
Da Xiang GongAlso: long hand · too many tiles大相公da xiang gongHolding more tiles than allowed. Cannot Kong or Hu; declaring either counts as a Zha Hu.
Dan DiaoAlso: single wait · pair wait單吊dan diaoWaiting to pair your last remaining tile. Some tables pay extra for it.
DealerAlso: Banker · East · Zhuang · the deal莊家zhuang jiaThe player who starts the hand with 14 tiles and throws first.
DealershipAlso: the deal · the bank · being EastzhuangHolding the dealer’s seat. Moves to the right after each hand, unless the dealer wins.
Diao ZhengAlso: continuing dealer · keeping the deal · lian zhuangColloquial. Standard Mandarin is 連莊 lian zhuang.The dealer wins the hand and so deals again.
DoublesAlso: Tai · Fan · Faan · points台 / 番tai / fanThe scoring unit. Each Double doubles the base amount, up to the agreed limit.
DragonsAlso: Cards · Arrows · honour tiles中 / 發 / 白Red (hong zhong 中), Green (fa cai 發) and White (bai ban 白). A Pong of each is worth 1 Double.
DrawAlso: Washout (in the practice app) · wash out · exhaustive draw · no game · goulash流局liu juThe drawing pile runs out with nobody winning. Reached when 15 tiles are left.
Drawing pileAlso: live wallWhat is left of the wall to draw from.

F

Glossary terms beginning with F
Flower pileAlso: dead wall · kong box · back of the wallThe far end of the wall, where flower, animal and Kong replacement tiles are drawn from.
Flower upAlso: Hua Sang · Kong Sang · kong-on-kong · blossom on the roof槓上開花gang shang kai huaWinning on the replacement tile drawn after exposing a flower, animal or Kong. Worth an extra Double.
FlowersAlso: bonus tiles花牌hua paiThe eight extra tiles — four seasons and four plants. A flower matching your number is worth 1 Double.

H

Glossary terms beginning with H
HonoursAlso: word tiles字牌zi paiWinds and dragons together — the tiles with no number.
HuAlso: Wu · Woo · Mahjong! · going out · winning胡 / 和huDeclaring a complete hand and ending the play.

K

Glossary terms beginning with K
Ka LongAlso: middle wait · closed wait · inside waitColloquial.Waiting on the middle tile of a sequence. Some tables pay extra for it.
KongAlso: Kang · Gong · quadgangFour identical tiles, exposed. Draw a replacement from the flower pile before discarding.
Kong / YaoAlso: kong money · gong money槓 / 咬gang / yaoThe side payments, settled apart from the hand: Kong for exposing four of a kind, Yao for a matching pair. Usually 2 to 2.5 times the base amount.

L

Glossary terms beginning with L
LimitAlso: cap · max doubles · man guan滿貫man guanThe most a hand can be worth however many Doubles it holds. Usually 5.

M

Glossary terms beginning with M
MarblesAlso: Dots · Circles · Coins · Balls · Tongs筒子tong zhiOne of the three suits, numbered 1 to 9, four of each.
MeldAlso: set · group · exposed setAny completed Chi, Pong or Kong.
Minimum doublesAlso: min tai · opening requirement · how many to openWhat a hand must be worth before it can Hu at all. Usually 1.

N

Glossary terms beginning with N
Non-offenderAlso: bystander · the other two · clean playersThe two players who did not throw the winning tile. They pay the smaller of the two amounts.

O

Glossary terms beginning with O
OffenderAlso: thrower · discarder · the one who fed itThe player who threw the winning tile, who pays the larger amount. On a Zhi Mo all three opponents pay the offender rate.

P

Glossary terms beginning with P
Picking the PearlAlso: Hai Di Lao Yue · moon from the sea bottom · last-tile win海底撈月hai di lao yueWinning on the 1 Marble drawn when 5 or fewer tiles are left. Worth an extra Double.
Ping HuAlso: Ping Wu · all-sequences · flat hand平胡ping huFour Chis and a non-scoring pair, no flowers or animals, calling on at least two tiles. Worth 4 Doubles. Not the Japanese pinfu, which is a different rule.
PlantsAlso: blue flowers · the four gentlemen梅蘭菊竹Plum, Orchid, Chrysanthemum and Bamboo, numbered 1 to 4 against the winds. Usually printed blue, but the colour varies by set.
Player’s windAlso: seat wind (in the practice app) · own wind · self wind門風 / 自風men feng / zi fengYour own wind for the current hand, set by where you sit relative to the dealer. A Pong of it is worth 1 Double.
PongAlso: Pung · Pow · tripletpongThree identical tiles. Claimable from any player’s discard.
Pong PongAlso: Dui Dui Hu · all-triplets對對胡dui dui huFour Pongs or Kongs and a pair. Worth 2 Doubles.
Prevailing windAlso: round wind · table wind圈風quan fengThe wind of the current round, shown on the counter at Absolute East’s left. A Pong of it is worth 1 Double to any player.

Q

Glossary terms beginning with Q
Qing Yi SeAlso: Full Flush · pure one suit · ching yat sik清一色qing yi seEvery tile from a single suit. Worth 4 Doubles.

R

Glossary terms beginning with R
Robbing a KongAlso: Qiang Kang · snatching a kong搶槓qiang gangWinning off the tile another player is adding to their exposed Pong. Worth an extra Double. An Um Kong cannot be robbed, except by 13 Unique Wonders.

S

Glossary terms beginning with S
SeasonsAlso: red flowers春夏秋冬Spring, Summer, Autumn and Winter, numbered 1 to 4 against the winds. Usually printed red, but the colour varies by set.
ShooterAlso: pao rules · responsibility · discarder-pays-allA house rule. The player who threw the winning tile pays the winner’s whole collection, and the other two pay nothing.

T

Glossary terms beginning with T
TerminalsAlso: ends · one-nines么九yao jiuThe 1s and 9s of any suit.
Triple cannonAlso: Yi Pao San Xiang · three-way shot一炮三響yi pao san xiangOne discard that lets all three opponents win at once. The thrower pays each of them. Not every table plays it.

U

Glossary terms beginning with U
Um KongAlso: concealed Kong · An Gong · dark kong暗槓an gangFour identical tiles held concealed. Pays twice what an exposed Kong pays.

W

Glossary terms beginning with W
WallAlso: the stacks牌牆pai qiangThe tiles stacked two high around the table before the deal — two walls of 19 stacks and two of 18.
WindsAlso: direction tiles東南西北East (dong), South (nan), West (xi) and North (bei). Four of each.

X

Glossary terms beginning with X
Xiao Xiang GongAlso: short hand · too few tiles小相公xiao xiang gongHolding fewer tiles than allowed. May Kong, but cannot Hu; declaring Hu counts as a Zha Hu.

Y

Glossary terms beginning with Y
YaoAlso: bite · animal pair · flower pairyaoA matching pair — cat-rat, centipede-chicken, or two of your own flowers. Pays at the Kong rate, or the Um Kong rate if it was already there at the deal.

Z

Glossary terms beginning with Z
Zha HuAlso: Chah Wu · false win · wrong hu詐胡zha huDeclaring Hu on a hand that turns out to be invalid. The offender pays every other player the Zhi Mo limit.
Zhi MoAlso: Zi Mo · Tsumo · self-draw (in the practice app) · self-pick自摸zi moWinning on a tile you drew yourself rather than one thrown. All three opponents pay the offender rate.